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THE PLAYGROUND. THE PHONE. THE LEGEND.

Forrest’s Zip Line Adventure

NEW RIDE / 16-BIT ARCADE
DISTANCE0 / 300 m
CLIP VIEWS0
STREAK0×
A legendary ride starts here.

BACKYARD BOOTCAMP / COURSE 01

Go big.
Keep your feet up.

Tap RIDE to begin. Tap LAUNCH when the marker hits gold.
TUCK at dips. Release to recharge. Lean against gusts.
STUNT at rings. BRAKE before a fast finish.

Posture. Balance. Speed. One ridiculous ride.PERSONAL BEST 0 views
← LEAN AGAINST THE GUST →
Wind calm0 km/h

Survive the dips. Tuck only when needed. High sections refill energy. Camera rings reward well-timed stunts.

Make a memorable clip. Balanced rides and controlled landings earn medals. Flying phones and silly wipeouts earn fictional views too.

QUICK RIDING SCHOOL

Learn the line.

  1. Launch: tap once when the moving marker is inside gold. A precise launch gives you momentum; slow launches make dips harder.
  2. Tuck: hold the blue button or SPACE when the cable dips close to the ground. Release on high sections to refill energy.
  3. Stunt: tap the yellow button or X when a camera ring reaches Forrest. A green button means you're in the timing window.
  4. Balance: wind and stunts swing you sideways. Hold A/LEFT or D/RIGHT to bring the balance needle back to center; hold against the gust, then release before you overcorrect.
  5. Brake: hold B to slow before a dip or recover balance. Braking costs momentum; stall too long and the ride ends. The final landing needs controlled speed.
  6. Retry: one tap starts another attempt. Five courses are available immediately, from gentle practice to tricky terrain.

No random launch power or random obstacles. Learn the course, improve your timing, and beat your best clip.

Music, sound effects, and generated voices have independent switches. The game pauses when you leave the tab.